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Unity Job Interview Questions And Answers
Questions And Answers
IMPORTANT - DON'T SKIP THIS LECTURE
Question 1: What is the difference between Update(), FixedUpdate() and LateUpdate()
Question 2: What are prefabs in Unity?
Question 3: What is batching and what is its use?
Question 4: What is the difference between Destroy() And DestroyImmediate() functions?
Question 5: What is the function of Inspector in Unity?
Question 6: What is Fixed Timestep in Unity3D? Why does Fixed Timestep setting affect game speed?
Question 7: How can you hide game object in Unity?
Question 8: Why Time.deltatime is used in order to make the things which are dependent on time to operate correctly?
Question 9: What do you understand by a vertex shader?
Question 10: What is a pixel shader?
Question 11: Can you change the script execution order?
Question 12: Can two GameObjects, each with only an SphereCollider, both set as trigger and raise OnTrigger events?
Question 13: Arrange the event functions listed below in the order in which they will be invoked when an application is closed
Question 14: Explain, In A Few Words, What Roles The Inspector, Project And Hierarchy Panels In The Unity Editor Have. Which Is Responsible For Referencing The Content That Will Be Included In The Build Process?
Question 15: What is the best game you made with Unity?
Question 16: What are coroutines and for what are they used?
Question 17: What is the difference between WaitForSeconds() and WaitForSecondsRealtime() and where are they used?
Question 18: What is Time.timeScale?
Question 19: What is the difference between Start() and Awake() functions?
Question 20: Does a coroutine run a separate thread?
Question 21: Is it possible to collide two mesh colliders? If yes, explain how.
Question 22: Explain the execution order of event functions
Question 23: What is the difference between static class and a singleton?
Question 6: What is Fixed Timestep in Unity3D? Why does Fixed Timestep setting affect game speed?
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